We live in an age of miracles so commonplace that it can be difficult to see them as anything other than part of the daily texture of living
In an age of constant live connections, the central question of self-examination is drifting from ‘Who are you?’ towards ‘What are you doing?
If computers remain far worse than us at image recognition, a certain over-confident combination of man and machine can elsewhere take inaccuracy to a whole new level.
Forget artificial intelligence - in the brave new world of big data, it's artificial idiocy we should be looking out for.
Video games are a special kind of play, but at root, they're about the same things as other games: embracing particular rules and restrictions in order to develop skills and experience rewards. When a game is well-designed, it's the balance between these factors that engages people on a fundamental level.
From exam grading to health education to professional training to democratic participation, paths towards self-realization and success in the world are often daunting and obscure: journeys only the privileged feel confident setting off along.