The secret to the movie business, or any business, is to get a good education in a subject besides film - whether it's history, psychology, economics, or architecture - so you have something to make a movie about. All the skill in the world isn't going to help you unless you have something to say.
The secret is not to give up hope. It's very hard not to because if you're really doing something worthwhile I think you will be pushed to the brink of hopelessness before you come through the other side.
'Star Wars' is fun, its exciting, its inspirational, and people respond to that. It's what they want.
I was never interested in being powerful or famous. But once I got to film school and learned about movies, I just fell in love with it. I didn't care what kind of movies I made.
I'm not much of a math and science guy. I spent most of my time in school daydreaming and managed to turn it into a living.
Before I became a film major, I was very heavily into social science, I had done a lot of sociology, anthropology, and I was playing in what I call social psychology, which is sort of an offshoot of anthropology/sociology - looking at a culture as a living organism, why it does what it does.
The story being told in 'Star Wars' is a classic one. Every few hundred years, the story is retold because we have a tendency to do the same things over and over again. Power corrupts, and when you're in charge, you start doing things that you think are right, but they're actually not.
I've come to the conclusion that mythology is really a form of archaeological psychology. Mythology gives you a sense of what a people believes, what they fear.
If the boy and girl walk off into the sunset hand-in-hand in the last scene, it adds 10 million to the box office.
I was going to go to a four-year college and be an anthropologist or to an art school and be an illustrator when a friend convinced me to learn photography at the University of Southern California. Little did I know it was a school that taught you how to make movies! It had never occurred to me that I'd ever have any interest in filmmaking.
There should be a point to movies. Sure, you're giving people a diversion from the cold world for a bit, but at the same time, you pass on some facts and rules and maybe a little bit of wisdom.
Football games are on TV, and it doesn't affect stadium attendance at all. It's the same with movies. People who really love movies and like to go out on a Saturday night will go to the movie theater.
I am a giant proponent of giant screens. But I accept the fact that most of my movies are going to be seen on phones.
I've never been that much of a money guy. I'm more of a film guy, and most of the money I've made is in defense of trying to keep creative control of my movies.
Changes are not unusual - I mean, most movies, when they release them, they make changes. But somehow, when I make the slightest change, everybody thinks it's the end of the world.
The way I define 'intelligent design' is that when people started out, we wanted to make sense of the world we lived in, so we created stories about how things worked.
One thing about 'Star Wars' that I'm really proud of is that it expands the imagination. That's why I like the 'Star Wars' toys.
All art is dependent on technology because it's a human endeavour, so even when you're using charcoal on a wall or designed the proscenium arch, that's technology.
Digital technology allows us a much larger scope to tell stories that were pretty much the grounds of the literary media.
The technology keeps moving forward, which makes it easier for the artists to tell their stories and paint the pictures they want.
You simply have to put one foot in front of the other and keep going. Put blinders on and plow right ahead.
I wanted to race cars. I didn't like school, and all I wanted to do was work on cars. But right before I graduated, I got into a really bad car accident, and I spent that summer in the hospital thinking about where I was heading. I decided to take education more seriously and go to a community college.