The game is a thread, microscopic in breadth, a hint of gossamer drawing unsuspecting souls together in simple competition to the exclusion of all else, from a mother and her infant playing peekaboo to two old men hunched over a chessboard and everything in between. The game unifies, joining father and son pitching baseballs at night after a long day at the office, pitches pounding the mitt or skipping past, one time even knocking the coffee cup handle clean off and the boy scampering off to retrieve a wild one as the dad sips and ponders. The game allows brothers to bond even when the age gap is too great for real competition, their mutual effort to fashion a bridge between disparate age and ability forming a bond of trust and respect. And finally, it is the game’s presence and past and its memory that inspires each of us to forgive time and aging and their inevitable accompanying attrition because the gray and hobbled old man before me was once lean and powerful and magnificent and some of what became of him was due to the investment he made in me and after all the batting practice he threw and grounders he hit, his shoulder aches and his knees need replacement. Even though youth masks it so you don't realize it all when you’re a kid, someday it happens to you and suddenly you realize you are him and you are left wishing you could go back and tell him what you now know and perhaps thank him for what he gave up. You imagine him back then receiving nothing in return except the knowledge that you would someday understand but he could not hasten that day or that revelation and he abided it all so graciously knowing that your realization might be too late for him. So you console yourself that in the absence of your gratitude he clung to hope and conviction and the future. Turn the page and you find yourself staring out at the new generation and you wince as his pitches bruise your palm and crack your thumb and realize that today the game is growth and achievement and tomorrow it will be love and memories. The game is a gift.

~ Drew Rogers

In Middle Earth a motley crew assembles to save the world as we know it. Four hobbits, two men, a dwaft, an elf, and a wizard, too. They rambled to destroy the ring in the mountains of Mordor. Now it is you time. Dare you join this fellowship? The rules are simple. Twelve more clues will be hidden. One for each month. You have a month to solve each riddle. Plenty of time. On the full moon of each month, the next clue will be hidden. Seek it. Leave each where you found it for the next traveler. Where does this quest lead? What is the endgame? Follow and you shall find out. You must be wise, learned, disciplined, and above all, not a FROG. If you agree to join this fellowship, proceed with your first clue: MY WORDS are legend. Legends are HISTORY, My field of study.ONE BOOK only in your shire. With your strength, the book has been found, and now you must climb to the Scholar's Shrine. Four travelers begin this talle: Hlaf Elf, Troll, Halfling, and Thief. To make it to the end, you will need to build a motley crew. Find a wizard to see you through. You walk a long and winding path to find your next clue. Shall the Half Elf teache you his songs to pass the time? Perhaps that will draw an elf lord into your presence. The road is long, and the leaves do change color. You have demonstrated your strength, and your intelligence: now you must go boldly into battle. Be wise with your strategy: though it my seem like a game, there is more to the story.

~ Megan Frazer Blakemore